$ ls ./prototypes

Sketches & ideas.

Things I keep coming back to. Some are weekend experiments, some are design docs waiting on time, some are concepts I've carried for over a decade. None are products — yet.

4 entries

sim · god game · sketch · since 2013

The Stranger

2D god game inspired by Little Computer People (1985). Concept first sketched in 2013.

A single-window 2D house with a tiny inhabitant on a daily schedule. The current React/Canvas build validates the core interaction loop, but it is still a sketch rather than a complete game. The design explores asymmetrical interaction: the player can affect the world, while the inhabitant only understands the result.

  • React
  • Vite
  • Canvas
narrative · learning RPG · design doc

Linux Grimoire

Retro SNES-style fantasy RPG that teaches real Linux command-line thinking.

A turn-based party RPG where every move maps to a real shell concept. Each tower floor is a biome tied to one command family; party members embody useful operator mindsets rather than generic classes. The fantasy is a memory layer over the shell, not a replacement for it. Currently a complete game-design doc with party cast (Nia the Apprentice, Orin the Cartographer, …) — no engine yet.

  • Game design
  • TBD engine
AI · creative writing pipeline · volume 1 in draft

Linux LitRPG

Long-form LitRPG audiobook drafted with a series bible and narrated end-to-end via TTS.

An end-to-end pipeline: outline → revised draft → TTS audio. Volume 1 outline and revised draft are committed; a series bible governs canon and continuity across volumes. Sister project HFY First Contact runs the same pipeline on a different premise. The technical focus is treating long-form fiction as a build target with continuity checks.

  • LLM
  • TTS
  • Markdown pipeline
web game · in development · scaffolding

Home Lab Game

Gamified homelab simulator. React + zod-validated content packs.

A React/TS/Vite app split into terminal, simulation, learning, and content modules with versioned content packs. The skeleton, content schema, and authoring pipeline are in place; the actual game loop is the next pass. The design premise is that homelab learning benefits from the same drill-and-scenario structure as Linux trainers.

  • React 19
  • TypeScript
  • Vite
  • zod