Briefly
A focused mystery slice about reading people, evidence, and omissions before committing to a theory.
The Eighth Witness is an iPhone-first mystery game about a human witness specialist inside an alien diplomatic enclave.
It is not about combat or free-roam spectacle. The tools are motive, omission, contradiction, grief, and the uncomfortable sense that someone is leaving out exactly the part you need.
The slice follows the first day of a case: read the dossier, compare statements, notice contradictions, spend intuition carefully, and file a theory you can defend.
What I built
- The mystery flow is built around attention rather than reflex.
- Dossiers, statements, evidence, contradictions, and theory filing all appear in the first-day slice.
- The tone is self-contained: no ads, no subscription framing, no analytics hook in the slice.
A few notes
- The day-one home, dossier, and theory-filing screens carry the investigation loop.
- The case flow already connects statements, evidence, contradictions, and theories.
- The slice is small, but it tests the exact kind of investigation the larger game needs.