The Long Retreat asks you to remember why you made an order as well as what it cost. The new Command Journal brings recorded choices and their aftermath together, with search and a way back to a pending transmission. If you return to the game after a few days, the retreat should still feel like your story.
New retreats now give two character stories more room to develop, with quieter watches between the larger decisions. Mercy’s public appeals and private ward lead to different crises; Cipher’s shared evidence and sealed investigation lead to different problems. Earlier preparation can open another order later. When a ship or captain is lost, the account records the interruption instead of quietly pretending the story finished.
Running out of fuel is now an explicit command decision. You can convert particular reserves at a stated cost, or refuse, with clear limits on what can be used. The route view compares known consequences, and an optional reading view keeps a transmission and its orders in one scroll. I have also refined the title, Records menu and larger-text layouts around those changes.
I submitted version 1.0 build 9 to the App Store on 29 September. I plan to release it free, with no ads or in-app purchases. The game website, support page and privacy information are live; I’m still waiting for the App Store release. These screenshots are from the September submission build.