About this project
Tidewhim grew from my wife’s idea for a quiet ocean game. I develop and implement it, with her leading the game design and creative direction. You steer through painted reefs, kelp forests and ruins, choosing a selected level or a Free Swim.
The Neo Tide visual overhaul reached beta build 11 on 18 October. Since then I’ve integrated a new pair of Retro Poolside swimmers, a 41-costume collection and 13 flipper choices into the local build. The animation follows the swim, dive, recoil and arrival, and the same character appears in the wardrobe and powered forms.
The new swimmer and wardrobe update is still local development work. I’m continuing to tune the feel of the movement and the longer swims through playtesting.