Briefly
A command-game slice with combat UI, route choices, saved runs, and end-of-run review.
Voidline: Last Convoy is an original tactical starship game for iPhone, iPad, and Mac. The idea is simple: you are not saving one heroic ship, you are trying to keep a whole line of civilians alive while the route behind them falls apart.
A good moment in the game should feel like command triage. A fire is spreading, shields are late, fuel is tight, someone is hurt, and there are still people behind you who need the convoy to keep moving.
It is still in progress, with real command-game material in place: menu, route map, saved-run state, combat, end-run summary, and victory review.
What I built
- The fun is juggling bad options: route choices, crew injuries, repairs, shields, weapons, fuel, and the people waiting behind you.
- The slice already has the shape of a run, from route decisions and combat to stores, losses, saves, and endings.
- It is being built touch-first, with Mac support alongside it rather than as an afterthought.
A few notes
- The gameplay set focuses on route map, command UI, combat, end-run state, and victory review.
- The combat shot shows the real command UI.
- The route, menu, end-run, and victory shots show the loop around combat: plan the run, choose a path, survive, and review what happened.