I have been working on ways to learn Voidline without putting a whole convoy at risk. Four operation rehearsals now have their own practice saves. I have also built The First Watch, a first-act demo with three starter ships, the Story, Normal and Hard difficulties, and its own save-and-Continue path. These are development builds being prepared for testing.
The people behind the ships need to remain recognisable as a run changes. Opening portraits and reminders now follow the living commander. The campaign’s reflections also distinguish an escort that actually answered a call from a refit you paid for, and keep the historical account intact when a captain changes or a ship is lost.
The route is gaining more distinct places to stop. Eight new environment illustrations cover Silt Station, the rendezvous moon and six faction markets. I have also been tightening the combat controls, room labels, shopping advice and fitting explanations so the consequences of an order are easier to read.
My current Mac candidate is 0.6.0 build 37, with Intel and Apple Silicon packages. I still need to review the interface, work on performance and get other people playing it. The Windows renderer and drone system are separate experiments for now. These screenshots are from earlier October builds, alongside one of the new environment paintings.