$ man dead-shell-ios
A reimagining of the desktop typing-combat loop for glass. Each enemy carries a 3–7 token shell command; the player drags through the tokens in order to dispatch it. Same skill axes as the desktop game (visual parsing, sequence execution, multi-target prioritization), shifted to a thumb-native gesture.
$ grep -i highlight
- Drag-trace input replaces typing — chains visualize as drawn lines between tokens
- Token corpus of ~80 real shell pieces across commands · flags · symbols · paths · strings
- Adaptive difficulty via per-token weakness model (was per-character on desktop)
- Optional rhythm "Beats" layer rewards mastery without making it mandatory