Briefly
A separate desktop build for Terminal Tribe, because a Steam version should feel like its own game rather than a web page in a shell.
Terminal Tribe Steam is the desktop track for Terminal Tribe. It keeps the same shell-game idea, but gives the title screen, campaign navigator, map, codex, and gameplay layout more room.
It is a separate desktop build rather than a quick wrapper: Electron work, desktop save plumbing, Steam build scripts, bundle checks, and a smoke-test path.
The browser game remains live while the desktop track explores how the game should feel when packaged for Steam.
What I built
- The desktop build has title, campaign navigator, gameplay, map, capstone, and codex screens.
- Steam scripts cover the desktop build, packaged output, and a focused smoke check.
- Desktop saves, packaging, and Steam behavior are first-class work here, separate from the browser game.
- It is still a draft, with the desktop shape coming into focus.
A few notes
- The local package is named terminal-tribe-steam and has Electron/Steam build scripts.
- The desktop polish set is far enough along to show the shape of a Steam build.
- Desktop save work and Steamworks files are present, but the Steam build is still a draft.