About this project
I’m rebuilding TerminalTribe’s first campaign as a native Mac game. The Long Boot follows five acts and ninety authored objectives, with a fictional Linux filesystem, companion messages and choices about the network you leave behind.
I wanted the world to remember the work. Settlement lights, relay links and preserved records change as you progress, and field traces connect those changes to the commands you used. Native text controls, a selectable transcript and an offline simulator sit alongside the painted scenery.
The current game is a local development build. I’m still refining its performance, presentation and sound before external distribution. This is a separate native rebuild alongside the browser game and earlier Electron desktop project.