About this project
TerminalShot started as Terminal Invaders: a little neon ship shooting down Linux commands. It grew into an illustrated 2D Mac game with eleven modes, eight world-specific musical bosses and an electronic score shaped by what you type.
I’m now experimenting with bringing that world into 3D. The current native chase slice puts the camera behind Vector and includes the first two remodelled fleet hulls. The ships need convincing sides, rears and undersides while keeping the character of the original artwork.
The conversion is still in progress. The remaining models, worlds and the connection between music, typing and the new view need more work. The 2D game, intro film and earlier experiments remain part of the story below.